00:00
00:00
BeNerdish

29 Game Reviews

6 w/ Responses

Dottitty Dotty Dot

Awww, please, make this a bit more responsive :0
I wanted to make a dotty techno remix here but I failed. If you could improve the reaction time of the buttons, that would add a 10x multiplier to awesomeness of this ;)

This seems to be a good plan - feed the troll so much that he actually pops from overeating xD

Raptor Jesus approves

Just awesome. Nothing else to say.

---tl;dr---
I found the third easter egg - you can actually loose the game :D (I mean, get to a point in which you can't do anything by simply not picking up the LAZOR and jumping out.)

Wait. This idea just struck me. Add CHARGIN MAH LAZOR meme to this :D (preferably @ the bug I mentioned :D)
---/tl;dr---

Final ratio: 98,7%

This shall start off a new genre: BLOW them up ;D

However, I found the difficulty ramp a bit to easy. Oh, and don't forget epic upgrades in the next one. Because everyone love upgrades ;)

Overall: 10 for graphics, 9 for the concept, 10 for sounds & music, 10 for coding and 7 for a bit too monotonous gameplay. Keep it up, I'm expecting a great sequel to hit Newgrounds with full power :)

Great!

Although this exact kind of game was done before (in standalone version for PC known as "Death worm") I must admit that you managed to improve it somehow :D Of course, it was kinda short, but this is the only bad thing about it. I loved the "customize-your-worm" upgrade system and graphics - generally.

I stopped at 100204485 from loling so hard... no, actually I felt sorry for those little sticks, as the worm was so big that it couldn't fit under the ground xD

Idea for a sequel - everything's fine, just make it a little longer somehow!

Nice one!

The art was nice, sounds fitted, an I spotted some nice ideas like "building" time for sentries, collecting different resources and upgrading based on experience, not money. Although I liked the game in general, it...

...lacked something. Maybe it was something about the enemies, or the inability to see the rocket launcher tearing the toys apart... Also, I found the tomato launcher pretty useless...

...I know. Make more waves (something like 20 - 30 - 40 - 50 on subsequent levels...) with slower enemy-power increase. That should make this game perfect.

Keep up good work.

Needs improvements...

Because at some point it becomes unplayable. As most people stated, the enemies are overpowered, and the "evolution" process is too slow.

Other thing: I just pwned some "strong" bugs on lvl 3 in less than 300 seconds, and yet I received only one, ONE star for that effort. Can you explain the way of calculating the score?

I don't know what your problem is...

Seriously guys, I expected more skill in playing such games from you. Just in case - for the pits, carts and other long stuff, you have to speed up (that's what she shouts...)

+ for the wonderful artwork
+ music
+ story (and sarcastic comments of the narrator :)

- There is, I think, a little bug that allows different obstacles (like the tree and hoplite) tho come just after another - and that causes me to loose too often :)

Also, considering all those people whining because of "teh game iz too harddd!", I suggest you to add an "easy" difficulty, where each obstacle would be marked "before", so that people would know which key to use and when :)

Can someone explain me...

...why she is behaving like a distorted hologram at some point? Is that because of ~porting~ or this is purposeful?

Nice game, feels a bit "different", that's a + for her :)

Could be better

The game was a bit buggy (guns), graphics lacked something (guns and some enemies), the ending was... well, unexpected... But, overall the game was playable, and kudos for that.

In my opinion, the guy walking in the base is pointless, unless you add different "terminals" for base defences, guns, blah blah...

A bit rushed work, but keep it up :)

Great idea

Just needs a bit more love :)
Work a bit on the animation and the textboxes...
And you'll win :3

Aspiring game developer with mind full of brilliant ideas, but currently lacking talent to do them justice.

Age 31, Male

Poland

Joined on 7/13/09

Level:
18
Exp Points:
3,330 / 3,600
Exp Rank:
16,965
Vote Power:
5.98 votes
Rank:
Scout
Global Rank:
40,423
Blams:
42
Saves:
185
B/P Bonus:
4%
Whistle:
Normal
Medals:
1,784